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Demon’s Souls

Demon’s Souls [b] is an action / RPG video game developed by Bluepoint Games in collaboration with Japan Studio and published by Sony Interactive Entertainment for PlayStation 5 in November 2020 – alongside the launch of the game console as part of its launch lineup. This is a remake of the game Demon’s Souls (2009), originally developed by the Japanese studio FromSoftware and the first part of the Souls series.

Gameplay
Just like the original game, Demon’s Souls is an action / RPG where the player is invited to explore the world and fight against a variety of opponents. According to the developers, everything that was in the original game is in the remake; the remake, however, adds on top of that new weapons, armor, rings and new items called “Grains”, which give the player character temporary resistance to effects such as poison, fire and bleeding. As in the original, the player’s equipment has weight and the heavily loaded character moves more slowly – some aspects of this system have been revised. For example, in the original game, medicinal herbs had no weight, and the player character could carry hundreds of such items; in the remake, they have a weight, and the more effective healing items have such a weight that it reasonably limits their number in the character. In one of the new modes called “Fractured World” all locations are changed to mirrored, so that the corridor that previously led to the right will lead to the left . The game also features a photo mode, which allows the player to pause the game to take a screenshot, which was not possible in the original. Filters from Photo Mode can also be applied to the gameplay itself – among them the “Classic Mode” filter, which aims to recreate the characteristic color scheme of the original PlayStation 3 game, stands out. difficulties. The Filters from Photo creation was also updated – additional options for customizing the appearance were added to it.

Development of
In 2016, Hidetaka Miyazaki, who led the creation of the original Demon’s Souls, said that a remaster or remake of this already noticeably outdated game would be in demand by players, but noted that the intellectual property rights to Demon’s Souls belong to Sony, and also said that he would not want to to engage in such a project myself – “I don’t like to look back at my past works”. Bluepoint Games – with the approval of Sony, From Software and Miyazaki – began development of the updated Demon’s Souls immediately after the completion of its previous project – Shadow of the Colossus (2018), also a remake of the 2005 game of the same name. SIE Japan Studio, which was also involved in the development of the original Demon’s Souls, assisted Bluepoint Games in creating the remake. The creative director of the project is Gavin Moore of Japan Studio, best known for his work on Puppeteer. The creators of the remake formulated their main goal as follows: to remain faithful to the original and not change the essence of the game, at the same time modernizing it in terms of technology. Using original artwork, music, and level design as a base, the team wanted to “refine” the gameplay in a way that would appeal to players accustomed to modern games.

The score for the original Demon’s Souls, written by composer Shunsuke Kida, was originally digital; although the developers appreciated his work, the old themes were rearranged and recorded this time with live orchestra and choir at AIR Studios in London; the developers, in particular, used the organ at Temple Church. The voice acting of the characters has been updated in the same way; a number of voice actors on the original game re-recorded the same characters for the remake. Motion capture animations have also been redesigned [. The game uses the tactile functions of the DualSense controller to give the feel of [hitting metal on metal] or to help you parry in time. The game comes with two visual modes: “Cinematic Mode” with native 4K resolution at 30fps and “Performance Mode” with Dynamic 4K at 60fps. Demon’s Souls does not support ray tracing, although the opposite was stated in the early stages of development [1. Bluepoint considered the possibility of introducing a sixth “world” into the game on top of the five available – such a world was conceived but never implemented by From Software in the original game; only a broken obelisk reminded of this plan, and it is also preserved in the remake. At some point, the developers thought about creating a mode with a reduced difficulty, but in the end they decided that they had no right to add

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