Cook, Serve, Delicious! 3?!
Cook, Serve, Delicious! Is a computer game in the genre of a restaurant simulator developed by the Vertigo Gaming studio. The game went into Early Access on Steam in January 2020 with a full release on October 14. Story-wise, it is a sequel to Cook, Serve, Delicious!
After the release of the third part, Cook, Serve, Delicious! the developers have announced that they are working on the next two games in the series.
Storyline Cook, Serve, Delicious! 3 begins in 2042, a few years after the end of the second part. The action again takes place in America-dystopia, which, according to the plot, turned out to be torn apart by war and global climate change, and the restaurant built in the previous part was destroyed. The main character of the previous parts is found by search robots Hatchet and Corolla (they are voiced by Havana Mahoney and Negaoryx, who became famous on YouTube), who then set off with him on a trip across the United States in a mobile diner. Then the heroes take part in the food truck championship, Iron Speedway.
Cooking a hamburger in the game. Other orders are visible on the left, and on top – 8 storages with semi-finished products
As in previous games in the series, Cook, Serve, Delicious! 3, the player must fulfill orders for cooking food coming from customers, both in real time and by preparing food in special storages. Before the start of each day, the player selects dishes that customers can order, and each dish is assigned a difficulty rating from 0 to 5, roughly corresponding to the difficulty of preparation. Some days require you to select dishes with a given cumulative complexity, or select dishes from a specific category. After the start of the day, the truck with the team leaves on the road and makes at least one stop on the way to the destination. When a truck arrives at a stop, it is approached by a large group of customers ordering meals that may require individual preparation or may be in storage; on the way to the stop, the player receives a small number of “special orders”, which are being prepared without the participation of storages. In standard mode, each order requires preparation for a specified time. Cooking is done by pressing the buttons specific to each recipe on the keyboard or gamepad (you can also use the mouse), each button corresponds to one ingredient (“carrot”) or action with them (“cut”). At the end of the day, the player is given a score based on the number of customers served, the speed of preparation, and the score is reduced for errors. The score is converted into in-game currency, for which you can buy new recipes and improve the truck. Also, if the day is successfully completed, the player is awarded a gold, silver or bronze medal, the accumulation of which opens the following zones.
Compared to previous versions, in the third part, automatic feeding of all ready-made dishes at the touch of a button appeared, the ability to improve equipment, and tasks like washing dishes disappeared. Any day can be played in “easy” mode, which removes the time limit for cooking, but prohibits getting a gold medal. Also added to the game a “Zen Campaign” of lower difficulty.
Development and release
Announcement of Cook, Serve, Delicious! 3 for PlayStation 4, Xbox One, Nintendo Switch and Windows took place in 2019, the first showing at the Penny Arcade Expo on August 30 – September 2 of the same year . The Windows version went into Early Access on January 29, 2020 on Steam and GOG . She received the Davidson County DLC on June 6, adding 40 levels.
Initially out of Cook, Serve, Delicious! 3 from Early Access was planned on October 14 for Xbox, Switch and Windows , but in reality on that day a full release took place for all 4 platforms at once; the game is available on Steam and GOG.
Zak Zwiesen, in a review for Kotaku, pointed out that he felt the third part contained more content than the previous two, and also praised the increased focus on the plot. He found that small changes in the gameplay, on the one hand, do not change the game too much, but on the other hand, they make it more interesting . Steve Hogarty, an early reviewer of the game by Rock, Paper, Shotgun columnist Steve Hogarty, compared the complexity of the game to the simultaneous exercise of coordination exercises, filling out tax forms and cycling. Along with this, he praised the design of the game and its musical accompaniment.