Warcraft III: Reforged
Warcraft III: Reforged is a real-time strategy computer game developed by Blizzard Entertainment and Lemon Sky Studios and released by Blizzard Entertainment in 2020. Warcraft III: Reforged is an updated version of Warcraft III: Reign of Chaos and the addition to it The Frozen Throne. It retains the same gameplay, storyline and generally the same level structure as in the original games; the main differences are updated Ultra HD graphics, newly recorded audio and improved network support. The game was officially announced on November 2, 2018 at BlizzCon 2018 in Anaheim, USA. Warcraft III: Reforged received low-key reviews and extremely negative reviews from the community.
The developers promised:
Completely redesigned graphics;
Updated interface and improved balance (the menu remained unchanged in the end);
Improved world editor;
Players received new tools and utilities for more flexible work with map development;
Hundreds of new triggers, Lua programming language support;
New translation and dubbing;
Four hours of reworked in-game cutscenes (the final version of the redraw was different from the video of the “Massacre in Stratholme” mission shown at Blizzcon 2018);
Redrawing of the in-game cinematics (in reality, the opening cutscene and the final battle between Arthas and Illidan were redrawn);
Game maps will be redone (in the final version, three maps were redone: the massacre in Stratholme, the battle for Silvermoon City, the capture of Dalaran and the Dalaran dungeons);
The ability to switch between the old graphics and the new during the game;
Standard Warcraft III maps are fully compatible with Warcraft III Reforged;
All audio received better sound quality, including music;
Some male characters have received a female version and vice versa;
Available in 13 languages of the world, including Russian;
A modular interface that allows map creators and players to customize it as they wish;
New missions (in reality – three chapters that were the official additional campaign in The Frozen Throne were inserted into the tutorial prologue)
In 2018, Blizzard expressed its intention to rework the game’s storyline to better align with subsequent games and books in the Warcraft universe – most notably World of Warcraft; scriptwriter and writer Christie Golden was supposed to work on the updated plot of the game’s single-player campaign . In 2009, Golden published Arthas: Rise of the Lich King, essentially a fictionalized retelling of Prince Arthas’s Warcraft III campaign; she hoped to at least supplement Reforged with “a few key lines” invented for the novel. Editor Justin Groot noted that in World of Warcraft and officially released books, the roles of characters originally introduced in Warcraft III such as Sylvanas Windrunner and Jaina Proudmoore have expanded significantly, which during the development of the old game no one thought, and it would be appropriate to transfer and into the updated game this context accumulated over the years. So, in the original Warcraft III: Reign of Chaos, Jaina easily gives the orcs consent to the murder of her father – General Proudmoore; the writers would like to rewrite and expand this scene to better reflect their current understanding of Jaina’s character. Rewriting at least part of the dialogues in many cases meant the need for a complete re-sounding of the character by a new actor; at the same time, the writers promised to keep memorable and familiar phrases and jokes.
Despite all these plans, Blizzard announced in 2019 that Reforged’s storyline and dialogue will remain the same as in Reign of Chaos and The Frozen Throne. According to Blizzard VP Robert Bridenbecker, the company changed its minds due to the negative reaction of the community of players to the plans to rework the plot of Warcraft III – “everyone agrees that there was a great story, there is nothing to break there.”
Custom maps and modifications
Lua has been added to the internal scripting language from Warcraft III JASS, which is used to create scripts and user-generated content in other games and for World of Warcraft. The new programming language aims to simplify the creation of custom content and expand its capabilities. Blizzard plans to make the in-game map editor more powerful.